This song is about new beginnings, not being afraid to try, and that we’re not always in control. But within this randomness are also patterns and repetition that emerge in both this piece and in life.
Brief: Design a set of frames that capture the essence of this song.
C4D: Designed
After Effects: Composited
Song by: Riot Games Music
Creator: Xavier Gaudette








Styleframes
This concept will represent these themes of perseverance through a planetarium. The universe is larger than we can comprehend, but a planetarium juxtaposes this by placing it into a more human scale.
Orrery's are astrological tools for tracking how things orbit in space over time.
There would be a couple other scenes between the last two frames where we see the machine seize for a moment.
The sudden stop makes water and bits of foliage fall onto the environment.
They start to grow on the surface of the machine, getting in its way as it continues to move.
They start to grow on the surface of the machine, getting in its way as it continues to move.


Composite Mockups
It was initially a more fantasy based planetarium design with floating rings that orbit around a freestanding Sun. But an orrery provides a more grounded and realistic approach to the process, to make the place feel like a human could be standing in it.
Review
This is one of my first attempts at working in 3D. The concept is all about uninterrupted continuation, and 3D lends itself very well to that.
I am quite a bit more familiar with the workspace of C4D, I still need more practice with all the functions it offers. I learned a lot about parenting, how it differs from AE, and the power of null objects.
I want to improve on understanding C4D materials, creating atmosphere, lighting, and representing motion.